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mason miller

mason millermason millermason miller

mason miller

mason millermason millermason miller
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About Me

I’m a game development graduate and software engineer specializing in C++ gameplay programming and real-time systems. I enjoy working at the intersection of technical problem solving and player experiences, building systems that are both reliable under the hood and fun to interact with on screen. 

Projects

No Rest for the Wicked

No Rest for the Wicked

No Rest for the Wicked

Ghost possession action strategy game.

[C++]

[Blueprints]

[Unreal Engine 5]

[University]


My Contributions:

- Player Interactable Objects

- Level Design

 - Asset Sourcing & Evaluation 

-  Unreal Build Packaging 


Madeline

No Rest for the Wicked

No Rest for the Wicked

Action 2.5D platformer.

[C++]

[University]




My Contributions:

- Player Controls and Movement

 -Collision System

-  Asset Sourcing &  Integration 

The Game

Galleons of the Galaxy

Galleons of the Galaxy

Movement based first-person shooter.

[C++]

[Blueprints]

[Unreal Engine 4]

[University]



My Contributions:

- Player Controls and Movement

- Level Design

-  Unreal Build Packaging 

Galleons of the Galaxy

Galleons of the Galaxy

Galleons of the Galaxy

2.5D scrolling shooter 

[C++]

[University]





My Contributions:

- Player Controls and Movement

- Enemy Behavior

- Asset Sourcing & Evaluation  

Contact Me

 Feel free to send me a message here: masonlee.miller1@gmail.com, I'll respond as quick as I can! 

You can also check me out or reach out to me on LinkedIn!

Copyright © 2026 by Mason Miller - All Rights Reserved.

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